Description or summary of the book: ZBrush is a powerful program offering digital artists of all levels intuitive and inspiring workflow solutions for 3D models and 2D images. Following in the success of ZBrush Character Sculpting: Volume 1, this new title focuses on the design and creation of a variety of character and creature sculpts by world-class artists including Mariano Steiner, Mathieu Aerni, and Caio Cesar. Aimed at aspiring and veteran modelers alike, topics covered by the panel of industry experts include alien concepts, quadruped designs, and inventive creatures, while a collection of speed-sculpting tutorials offer fantastic insight into working quickly with this revolutionary sculpting software. The tutorials in this book will reveal workflows used in ZBrush 4, with the tools and methods taught compatible with Release 7. While the artists featured in this book have sculpted using various releases of ZBrush 4, all the features in 4R6 and before continue to work in 4R7 - that's the beauty of ZBrush, after all!
Estimated reading time (average reader): 11H19M27S
Other categories, genre or collection: 3D Graphics & Modelling, Graphical & Digital Media Applications, Electronic & Video Art, Art Techniques & Principles, Human Figures Depicted In Art, Illustration & Commercial Art, Digital TV & Media Centres: Consumer/user Guides
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